Competencies and objectives
Course context for academic year 2012-13
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Course content (verified by ANECA in official undergraduate and Master’s degrees)
UA Basic Transversal Competences
- CT1 : Foreign language skills.
- CT2 : Computer and information technology skills.
- CT3 : Oral and written communication skills.
Specific Competences:>>Optional
- CO1 : Analyse, design and construct systems and applications requiring parallel, concurrent, distributed and real-time programming techniques.
- CO3 : Understand, apply and optimise techniques for developing complex games including advanced graphics, physical engines for videogames, artificial intelligence and networked games.
Learning outcomes (Training objectives)
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Specific objectives stated by the academic staff for academic year 2012-13
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General
Code:
21038
Lecturer responsible:
No data
Credits ECTS:
6,00
Theoretical credits:
1,20
Practical credits:
1,20
Distance-base hours:
3,60
Departments involved
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Dept:
SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
Area: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
Theoretical credits: 1,2
Practical credits: 1,2
This Dept. is responsible for the course.
This Dept. is responsible for the final mark record.
Study programmes where this course is taught
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DEGREE IN MULTIMEDIA ENGINEERING
Course type: OPTIONAL (Year: 4)