Competencies and objectives

 

Course context for academic year 2022-23

The subject Web Client Programming is a subject dedicated to programming the client part (front-end) of web applications in the Degree in Multimedia Engineering. Hence, client side technologies such as HTML, CSS, JavaScript, HTML APIs and some others will be seen. The technologies seen may vary depending on technological trends and the existing web services in Internet. The goal is improving the programming for web clients.

 

 

Course content (verified by ANECA in official undergraduate and Master’s degrees)

UA Basic Transversal Competences

  • CT1 : Foreign language skills.
  • CT2 : Computer and information technology skills.
  • CT3 : Oral and written communication skills.

 

Specific Competences:>>Specific

  • C14 : Design, implement, integrate and implant the tools, applications and components needed to store, process, distribute and access web-based information systems.
  • C27 : Understand the different types of web-based development models, as well as the technologies used to develop applications in said environment and devices in which they can be implemented.
  • C5 : Programme applications robustly, correctly and efficiently, choosing the most appropriate paradigms and programming languages by applying one's knowledge of basic algorithmic procedures and using the most appropriate data types and structures.
  • C7 : Select and use the right development platform to programme heterogeneous sets of devices, with different hardware, operating system and different kinds of input and output interfaces.

 

 

 

Learning outcomes (Training objectives)

No data

 

 

Specific objectives stated by the academic staff for academic year 2022-23

In the Web Client Programming subject we focus on the first of the three layers of a web application: the presentation layer. Therefore, the objective of the course is to provide the student with the necessary knowledge for programming web client-type computer applications, which make use of the different hypermedia elements that can be found on the Web. Generally, the hypermedia elements that a web client will access will be found in the second and third layers of the same web application.

 

 

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General

Code: 21025
Lecturer responsible:
MONTOYO BOJO, JAVIER
Credits ECTS: 6,00
Theoretical credits: 1,20
Practical credits: 1,20
Distance-base hours: 3,60

Departments involved

  • Dept: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Area: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Theoretical credits: 1,2
    Practical credits: 1,2
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught