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Course description
  COMPUTER SIMULATION AND ANIMATION

Competencies and objectives

PROVISIONAL INFORMATION. PENDING APPROVAL.

 

Course context for academic year 2010-11

No data

 

 

Course content (verified by ANECA in official undergraduate and Master’s degrees)

UA Basic Transversal Competences

  • CT1 : Foreign language skills.
  • CT2 : Computer and information technology skills.
  • CT3 : Oral and written communication skills.

 

Specific Competences:>>Specific

  • C19 : Understand and apply basic computer graphics techniques, including 2D, 3D, rendering and lighting.
  • C21 : Design, build and animate three-dimensional models, including all the stages needed to produce computer graphics images and sequences.
  • C23 : Design and develop videogames and simulation systems.

 

 

 

Learning outcomes (Training objectives)

No data

 

 

Specific objectives stated by the academic staff for academic year 2010-11

No data

 

 

General

Code: 21018
Lecturer responsible:
No data
Credits ECTS: 6,00
Theoretical credits: 1,20
Practical credits: 1,20
Distance-base hours: 3,60

Departments involved

  • Dept: INFORMATION TECHNOLOGY AND COMPUTING
    Area: COMPUTER ARCHITECTURE
    Theoretical credits: 1,2
    Practical credits: 1,2
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught