Competencies and objectives
Course context for academic year 2016-17
No data
Course content (verified by ANECA in official undergraduate and Master’s degrees)
Specific Competences
- CE4 : Aprender las técnicas de guionización, estructura, diseño gráfico, concept art y bandas sonoras que componen los aspectos narrativos y comunicativos de un videojuego.
- CE8 : Ser capaz de modelar y animar personajes y escenarios, conociendo las particularidades y las técnicas que habitualmente se emplean en cada uno de estos elementos.
Specific objectives stated by the academic staff for academic year 2016-17
No data
General
Code:
78736
Lecturer responsible:
LOZANO ORTEGA, MIGUEL ANGEL
Credits ECTS:
5,00
Theoretical credits:
1,00
Practical credits:
1,00
Distance-base hours:
3,00
Departments involved
-
Dept:
SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
Area: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
Theoretical credits: 1
Practical credits: 1
This Dept. is responsible for the course.
This Dept. is responsible for the final mark record.