Competencies and objectives

 

Course context for academic year 2016-17

No data

 

 

Course content (verified by ANECA in official undergraduate and Master’s degrees)

Specific Competences

  • CE4 : Aprender las técnicas de guionización, estructura, diseño gráfico, concept art y bandas sonoras que componen los aspectos narrativos y comunicativos de un videojuego.
  • CE8 : Ser capaz de modelar y animar personajes y escenarios, conociendo las particularidades y las técnicas que habitualmente se emplean en cada uno de estos elementos.

 

 

 

Specific objectives stated by the academic staff for academic year 2016-17

No data

 

 

General

Code: 78736
Lecturer responsible:
LOZANO ORTEGA, MIGUEL ANGEL
Credits ECTS: 5,00
Theoretical credits: 1,00
Practical credits: 1,00
Distance-base hours: 3,00

Departments involved

  • Dept: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Area: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Theoretical credits: 1
    Practical credits: 1
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught


  • Course type: ELECTIVE (Year: 1)