Competencies and objectives

 

Course context for academic year 2016-17

No data

 

 

Course content (verified by ANECA in official undergraduate and Master’s degrees)

Specific Competences

  • CE1 : Conocer las herramientas y los métodos necesarios para la elaboración profesional de videojuegos desde estos cuatro ámbitos: diseño, programación, arte y gestión de proyectos.
  • CE8 : Ser capaz de modelar y animar personajes y escenarios, conociendo las particularidades y las técnicas que habitualmente se emplean en cada uno de estos elementos.

 

 

 

Specific objectives stated by the academic staff for academic year 2016-17

No data

 

 

General

Code: 77860
Lecturer responsible:
LOZANO ORTEGA, MIGUEL ANGEL
Credits ECTS: 2,00
Theoretical credits: 0,40
Practical credits: 0,40
Distance-base hours: 1,20

Departments involved

  • Dept: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Area: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Theoretical credits: 0,4
    Practical credits: 0,4
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught


  • Course type: COMPULSORY (Year: 1)