Competencies and objectives

 

Course context for academic year 2025-26

This course addresses the design, development, and evaluation of user-centered digital interfaces, with a special emphasis on usability and accessibility. The course explores the principles, techniques, and methodologies that enable the creation of understandable, efficient, intuitive, and easy-to-learn interfaces, accessible to the widest possible audience, regardless of their abilities, access devices, or context of use.

Furthermore, it promotes an inclusive design approach that actively considers gender diversity, paying attention to the needs, usage patterns, and expectations of women and men in the design of interactive systems.

The main objective of this course is to enable students to design and develop usable and accessible digital interfaces. To this end, the development of websites is used as the main case study, given their relevance as a means of human-computer interaction.

This course is taught using a blended learning approach, combined with the flipped classroom methodology, which allows for a more flexible and personalized learning experience. Resources such as video tutorials organized into online courses are used, and two learning levels are defined: a set of mandatory basic skills for all students, and a set of optional skills aimed at those who wish to delve deeper into specific aspects of the subject. This model is reflected in both the teaching methodology and the assessment criteria and instruments.

Preliminary recommendations:

To adequately follow the course, it is recommended that students have previously completed the Programming Fundamentals and Advanced Programming courses, as the knowledge acquired in these courses is essential for the practical development of digital interfaces.

 

 

Course competencies (verified by ANECA in official undergraduate and Master’s degrees) for academic year 2025-26

General Competences (CG)

  • CG1 : Planificar, concebir, desplegar y dirigir proyectos, servicios y sistemas biomédicos en el ámbito de aplicación del grado liderando su puesta en marcha y su mejora continua.
  • CG2 : Diseñar, desarrollar, evaluar y asegurar la accesibilidad, ergonomía, usabilidad y seguridad de los sistemas biomédicos, servicios y aplicaciones del sector sanitario, así como de la información que gestionan.
  • CG3 : Diseñar, desarrollar y evaluar procedimientos de análisis en el ámbito de la salud.
  • CG4 : Evaluar y seleccionar equipos y plataformas tecnológicas para la implantación de sistemas biomédicos, servicios y aplicaciones en el ámbito de la salud, valorando el retorno de la inversión.
  • CG7 : Resolver problemas con iniciativa, autonomía y creatividad en el ámbito de la ingeniería biomédica.

 

Specific Competences (CE)

  • CE11 : Desarrollar, administrar, mantener y evaluar sistemas biomédicos que presten servicios de salud a distancia para ciudadanos y profesionales, a través de una red de comunicaciones.
  • CE20 : Identificar problemas de seguridad y confidencialidad en el ámbito de la ingeniería biomédica y saber aplicar soluciones siguiendo recomendaciones y estándares nacionales e internacionales.

 

UA Basic Transversal Competences

  • CT1 : Adquirir capacidades informáticas e informacionales.
  • CT2 : Ser capaz de comunicarse correctamente tanto de forma oral como escrita.
  • CT3 : Adquirir capacidad de análisis y síntesis.
  • CT4 : Adquirir capacidad de organización y planificación.

 

 

 

Learning outcomes (Training objectives)

No data

 

 

Specific objectives stated by the academic staff for academic year 2025-26

1. Understand the conceptual foundations of usability and accessibility:

  • Identify and understand international and national standards on usability and accessibility applicable to the development of digital interfaces.
  • Recognize the principles of usable design and universal design as conceptual frameworks for creating accessible and inclusive applications.
  • Know and analyze the different versions of the Web Content Accessibility Guidelines (WCAG 1.0, 2.0, 2.1, 2.2, and future versions) published by the W3C.
  • Interpret current European and national legal regulations on digital accessibility in web and software environments.

2. Apply user-centered design principles and techniques:

  • Design and prototype digital interfaces considering usability, accessibility, and user diversity criteria.
  • Apply the principles of universal design in the development of computer applications, ensuring the inclusion of people with different abilities.
  • Integrate accessibility and usability criteria into all phases of website and other interactive digital interface development.

3. Evaluate interfaces from an inclusive and multidimensional perspective:

  • Plan and execute usability and accessibility evaluation processes using qualitative and quantitative methods, including automated tools, expert evaluation, and real-user testing.
  • Analyze and consider the needs, expectations, and usage patterns of women and men in interface design, promoting an inclusive and gender-sensitive approach.

 

 

General

Code: 33621
Lecturer responsible:
Luján Mora, Sergio
Credits ECTS: 6,00
Theoretical credits: 1,20
Practical credits: 1,20
Distance-base hours: 3,60

Departments involved

  • Dept: Software and Computing Systems
    Area: LANGUAGES AND COMPUTING SYSTEMS
    Theoretical credits: 1,2
    Practical credits: 1,2
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught