Competencies and objectives
Course context for academic year 2024-25
La asignatura “REALIDAD VIRTUAL Y AUMENTADA APLICADA AL EDIFICIO” se inscribe en un momento como el actual, en el que las tecnologías de realidad virtual y aumentada han experimentado un gran crecimiento y desarrollo, tanto en la rama del entretenimiento como en un amplio rango de disciplinas: desde la rehabilitación y la educación hasta la medicina y la biotecnología.
En este sentido, la asignatura se concentra en los principios teóricos y prácticas de la realidad virtual y aumentada. Los estudiantes conocerán cómo emplearla, cómo utilizarla y cómo puede ser implementada y explotada en el ámbito de la edificación. A lo largo de esta asignatura, se combinarán los aspectos teóricos de la realidad virtual y aumentada con la puesta en práctica, desde el modelado 3D de la edificación propiamente dicha hasta la visualización de los entornos construidos mediante los diversos dispositivos a nuestro alcance.
Learning outcomes / Course competencies (verified by ANECA in official undergraduate and Master’s degrees) for academic year 2024-25
Transversal Competences
- CT1 : Demonstrate computer and informational skills in the field of new technologies in building construction.
- CT2 : Demonstrate skills in oral and written communication.
- CT3 : Demonstrate the ability to lead studies related to savings and energy efficiency in buildings.
General Competences
- CG5 : Analyze and structure the energy behavior of buildings, evaluating, rationalizing, and comparing results to make informed decisions.
- CG7 : Utilize, manage, and interpret data from specific tools used within the study field to make decisions, generate reports, and communicate conclusions.
Specific Competences
- CE24 : Understand and learn to use digital simulation of built heritage.
- CE25 : Use information from other systems (databases, point clouds, other programs) in an architectural graphic context, applying and contextualizing 3D digital models in building.
Basic Competences
- CB10 : That students possess the learning skills that allow them to continue studying in a way that will be largely self-directed or autonomous.
- CB6 : Possess and understand knowledge that provides a basis or opportunity to be original in the development and/or application of ideas, often in a research context
- CB7 : That students know how to apply the knowledge acquired and their ability to solve problems in new or little-known environments within broader (or multidisciplinary) contexts related to their area of ¿¿study
- CB8 : Students are able to integrate knowledge and deal with the complexity of making judgements on the basis of incomplete or limited information, including reflections on the social and ethical responsibilities associated with information which, while incomplete or limited, includes reflections on the social and ethical responsibilities linked to the application of their knowledge and judgements.
- CB9 : Students are able to communicate their conclusions and the ultimate knowledge and rationale behind them to specialist and non-specialist audiences in a clear and unambiguous way.
Learning outcomes (Training objectives)
· Aprender a seleccionar las herramientas gráficas contemporáneas necesarias para la consecución de los fines y objetivos del trabajo previsto y/o la problemática
existente.
· Emplear la simulación digital de la arquitectura y la inmersión arquitectónica con fines descriptivos y/o analíticos.
· Emplear la realidad aumentada con fines descriptivos y/o analíticos.
· Seleccionar la mejor estrategia para la gestión de la información (existente y obtenida) y las bases de datos gráficas.
· Identificar e implementar una metodología de interacción eficaz dentro de un entorno de realidad virtual y/o aumentada en un contexto gráfico arquitectónico.
· Emplear los repositorios web de bases de datos gráficas para transmitir información a través de los modelos digitales 3D.
Specific objectives stated by the academic staff for academic year 2024-25
No data
General
Code:
43539
Lecturer responsible:
Navarro Jover, Luis
Credits ECTS:
3,00
Theoretical credits:
0,00
Practical credits:
1,20
Distance-base hours:
1,80
Departments involved
-
Dept:
Computer Science and Artificial Intelligence
Area: Science of the Computation, Artificial Intelligence
Theoretical credits: 0
Practical credits: 0,4 -
Dept:
Graphic Expression, Composition and Projects
Area: Architectural Graphic Expression
Theoretical credits: 0
Practical credits: 0,8
This Dept. is responsible for the course.
This Dept. is responsible for the final mark record.
Study programmes where this course is taught
-
UNIVERSITY MASTER'S DEGREE IN NEW TECHNOLOGIES AND ENERGETIC EFFICIENCY IN EDIFICACIÓN
Course type: COMPULSORY (Year: 1)

