Competencies and objectives

 

Course context for academic year 2024-25

All visual content developed today for the cinema, television or the gaming industry has passed a digital post-production stage. This stage of the multimedia content creation includes many different techniques of image and video processing (color adjustment or improvement, video compositing, matte motion, adding titles, introduction of special effects, etc ...). Digital post-production is a rapidly evolving industry. This rapid evolution of digital technology brings more and more options to the audiovisual industry to produce quality movies and professional videos more efficiently than ever. Almost everything you see in the movies or on television has been through a post-production. For this reason, the study of this subject will provide career opportunities in a wide range of media, including film and television production, video post-production, advertising and media Internet based.

This subject, along with "Multimedia Projects", "Advanced Techniques of Graphics" and the subjects of the itinerary "Digital creation and entertainment" ("Video Games I", "Sound Design Techniques", "Video Games II" and "Virtual Reality" ), follow the methodology of "Project Based Learning" (PBL). It will address a joint professional project, for all subjects, to perform as a team.

 

 

Course content (verified by ANECA in official undergraduate and Master’s degrees) for academic year 2024-25

UA Basic Transversal Competences

  • CT1 : Skills in a foreign language.
  • CT2 : Computer and information technology skills.
  • CT3 : Oral and written communication skills.

 

Specific Competences:>>Optional

  • CO4 : Understand and apply advanced audiovisual postproduction techniques integrating different kinds of content, both that generated synthetically and that obtained from different capture sources.

 

 

 

Learning outcomes (Training objectives)

No data

 

 

Specific objectives stated by the academic staff for academic year 2024-25

  • Knowing and using of technical digital tools for editing and postproduction of the picture and sound.
  • Knowing and using various platforms and programs of graphic design, multimedia, computer graphics and animation.
  • Knowing the theoretical foundations of editing, cutting and generating visual and sound effects.
  • Knowing the current systems, platforms, tools and digital resources for audio-visual post-production.
  • Using non-linear editing and visual and sound effects programs.
  • Making contact with general and specific literature for digital post-production.
  • Mastering and using the terminology used in digital post-production.
  • Understanding the methods commonly used in digital post-production of audiovisual content.
  • Being able to show by examples and results the validity of their work.
  • Being able to join collective flows of post-production work.
  • Develop a project that integrates the contents of the subject.
  • Encourage teamwork.
  • Encourage independent learning.
  • Strengthen communication skills.
  • Improving temporal planning capability.
  • Develop critical skills and self-management.
  • Function in real situations.
  • Strengthen interdisciplinary subjects.

 

 

General

Code: 21037
Lecturer responsible:
ORTIZ ZAMORA, JAVIER
Credits ECTS: 6,00
Theoretical credits: 1,20
Practical credits: 1,20
Distance-base hours: 3,60

Departments involved

  • Dept: PHYSICS, ENGINEERING SYSTEMS AND SIGNAL THEORY
    Area: SYSTEMS ENGINEERING AND AUTOMATICS
    Theoretical credits: 1,2
    Practical credits: 1,2
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught