Competencies and objectives

 

Course context for academic year 2024-25

To enrol in this course, it is necessary to have previously completed the courses PROGRAMMING I, PROGRAMMING II, and DIGITAL IMAGE PROCESSING.

In today's information society, the use of computer-generated images and animations is becoming increasingly necessary in various fields, particularly in the entertainment industry. The number of professionals working in this field is growing, and it is expected that in the coming years, there will be a significant demand for qualified individuals who can cover the various areas of work required to produce digital content related to advertising, television, film, and entertainment.

 

 

Course content (verified by ANECA in official undergraduate and Master’s degrees) for academic year 2024-25

UA Basic Transversal Competences

  • CT10 : Capacitat d'afrontar, projectar i resoldre problemes reals demanats per la societat en l'àmbit de l'enginyeria.
  • CT12 : Capacitat d'assimilar l'evolució contínua de la tecnologia en l'àmbit de desenvolupament professional i adaptar-s'hi.
  • CT14 : Disposar de la capacitat d'autocrítica necessària per a l'anàlisi i millora de la qualitat d'un projecte.
  • CT7 : Capacitat d'exposició oral i escrita.
  • CT8 : Capacitat de planificar tasques i comprometre's en el compliment d'objectius i terminis.
  • CT9 : Capacitat de treball en grup.

 

Specific Competences:>>Basic

  • B1 : Capacitat per a resoldre els problemes matemàtics que es puguen plantejar en l'enginyeria. Aptitud per a aplicar els coneixements sobre àlgebra lineal, geometria, geometria diferencial, càlcul diferencial i integral, equacions diferencials i en derivades parcials, mètodes numèrics, algorísmia numèrica, estadística i optimització.
  • B2 : Coneixements bàsics sobre l'ús i programació dels ordinadors, sistemes operatius, bases de dades i programes informàtics amb aplicació en enginyeria.

 

Specific Competences: >> Competences Common to the Telecommunications Branch

  • C2 : Capacitat d'utilitzar aplicacions de comunicació i informàtiques (ofimàtiques, bases de dades, càlcul avançat, gestió de projectes, visualització, etc.) per a sustentar el desenvolupament i l'explotació de xarxes, serveis i aplicacions de telecomunicació i electrònica.
  • C3 : Capacitat per a utilitzar eines informàtiques de recerca de recursos bibliogràfics o d'informació relacionada amb les telecomunicacions i l'electrònica.

 

Specific Competences: >> Competences Specific to Sound and Image

  • E5 : Capacitat per a crear, codificar, gestionar, difondre i distribuir continguts multimèdia, atenent criteris d'usabilitat i accessibilitat dels serveis audiovisuals, de difusió i interactius.

 

 

 

Learning outcomes (Training objectives)

No data

 

 

Specific objectives stated by the academic staff for academic year 2024-25

The course aims to cover the following learning objectives:

O1. Understand the concept of Infographics: This objective focuses on providing a clear understanding of what infographics are, their purpose, and their role in visual communication. Students will learn how to effectively convey information through visual representations.

O2. Familiarize with the methodology and basic issues associated with computer graphics creation: This objective introduces students to the process of creating computer graphics. They will learn about the various steps involved, such as concept development, design, modeling, rendering, and animation. Additionally, they will explore common challenges and issues encountered in computer graphics production.

O3. Learn the main techniques of realistic visualization in graphics: This objective focuses on teaching students the fundamental techniques used to achieve realistic visualizations in computer graphics. They will learn about shading, lighting, texturing, and other techniques that contribute to creating visually appealing and realistic graphics.

O4. Acquire skills in using a modeling tool for animation production and the creation of 3D objects and virtual environments: This objective involves hands-on experience with a specific modeling tool used in the industry. Students will learn how to use the software to create 3D objects, design virtual environments, and produce animations. They will gain practical skills in manipulating and transforming objects, applying materials and textures, setting up scenes, and animating objects within the software.

By the end of the course, students should have a solid understanding of infographics, the process of creating computer graphics, techniques for realistic visualization, and practical skills in using a modeling tool for animation production and 3D object creation.

 

 

General

Code: 20035
Lecturer responsible:
ARAUJO DA SILVA COSTA, ANGELO GONÇALO
Credits ECTS: 6,00
Theoretical credits: 0,60
Practical credits: 1,80
Distance-base hours: 3,60

Departments involved

  • Dept: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Area: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Theoretical credits: 0,6
    Practical credits: 1,8
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught