Competencies and objectives
Course context for academic year 2023-24
La asignatura se encuentra ubicada en el 4º curso del Grado en Ingeniería Informática. Es una asignatura optativa de la especialidad 3 Computación. La asignatura pretende introducir al alumno en el campo de la representación de gráficos utilizando un computador. Se darán a conocer las técnicas básicas de representación gráfica en la pantalla de un ordenador que sirva de base a partir de la cual se construyan conocimientos en técnicas de diseño, animación e interacción gráfica.
Course content (verified by ANECA in official undergraduate and Master’s degrees) for academic year 2023-24
Specific Competences (Specific Technology):>>Computer Science
- CEC1 : Capacity to have a deep understanding of the basic principles and models of computing and know how to apply them to interpret, select, value, model and create new computer-related concepts, theories, uses and technological developments.
- CEC6 : Capacity to develop and evaluate complex interactive and information presentation systems and apply them to solve human-computer interaction design problems.
Basic Competences
- CB3 : Students must be able to gather and interpret relevant data (usually within their area of study) in order to make judgements that include reflection on relevant social, scientific or ethical issues.
Learning outcomes (Training objectives)
No data
Specific objectives stated by the academic staff for academic year 2023-24
No data
General
Code:
34033
Lecturer responsible:
VIEJO HERNANDO, DIEGO
Credits ECTS:
6,00
Theoretical credits:
1,20
Practical credits:
1,20
Distance-base hours:
3,60
Departments involved
-
Dept:
SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
Area: CIENCIA DE LA COMPUTACIO, INTEL·LIGENCIA ARTIFICIA
Theoretical credits: 1,2
Practical credits: 1,2
This Dept. is responsible for the course.
This Dept. is responsible for the final mark record.
Study programmes where this course is taught
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DEGREE IN COMPUTER ENGINEERING
Course type: OPTIONAL (Year: 4)