Competencies and objectives

 

Course context for academic year 2023-24

The course of Multimedia Systems Design is taught in the first semester of the third year and is mandatory.

In step that subject is approached from the analysis previously performed (in the subject AESS) the design and implementation of multimedia systems specified. This implies that the student must train in the discipline of design software, that means knowing and applying existing techniques for specifying the architecture, design patterns in the different layers and user interface design of multimedia applications to be developed. And besides, this training design has to be complemented by training on a specific platform, in this case .NET, which will require training in the use of tools, languages and development techniques used. Teachers will try to encourage and train students in the fundamentals of the platform.

The training will be done through a directed learning projects, which means that students will have to participate in a project with others, acquire social and communication skills necessary to carry it out, and use existing herraminentas for a software project is carried out collaboratively.

 

 

Course content (verified by ANECA in official undergraduate and Master’s degrees) for academic year 2023-24

UA Basic Transversal Competences

  • CT1 : Competències en un idioma estranger.
  • CT2 : Competències informàtiques i informacionals.
  • CT3 : Competències en comunicació oral i escrita.

 

Specific Competences:>>Specific

  • C1 : Desenvolupar, mantenir, administrar i avaluar serveis i sistemes multimèdia que satisfacen tots els requisits de l'usuari i es comporten de forma fiable, eficient i que complisquen normes de qualitat.
  • C10 : Seleccionar i gestionar plataformes per a donar suport al contingut multimèdia des de la seua creació fins a la seua distribució i consum.
  • C14 : Dissenyar, implementar, integrar i implantar les eines, aplicacions i components necessaris per a l'emmagatzematge, processament, distribució i accés als sistemes d'informació basats en web.
  • C15 : Conèixer, i aplicar els principis, metodologies i cicles de vida de l'enginyeria de programari.
  • C22 : Garantir nivells de qualitat adequats (rendiment, seguretat, continuïtat, integritat, fiabilitat) en la distribució i emmagatzematge de continguts multimèdia.
  • C25 : Dissenyar, produir i gestionar sistemes multilingües i multimodals de continguts multimèdia amb l'objectiu de garantir la seua internacionalització, localització, accessibilitat i usabilitat.
  • C6 : Identificar, gestionar, integrar i implantar sistemes i infraestructures per a la distribució, emmagatzematge i suport de continguts multimèdia.

 

 

 

Learning outcomes (Training objectives)

No data

 

 

Specific objectives stated by the academic staff for academic year 2023-24

  • Carry out the disciplines of design and implementation of a software project considering the methodological aspects, notation and development environment (.NET)
  • Use UML and DSLs (Domain Specific Languages) in the context of software design modeling
  • To be able to make user interfaces for different environments that obtain adequate usability and user experience
  • Select and set the functionality in the different components from the definition of the architecture
  • Learn and apply design patterns and best practices in the different layers of the application
  • Learn and apply model-driven development techniques to automate certain software development tasks

 

 

General

Code: 21022
Lecturer responsible:
MELIA BEIGBEDER, SANTIAGO
Credits ECTS: 6,00
Theoretical credits: 1,20
Practical credits: 1,20
Distance-base hours: 3,60

Departments involved

  • Dept: LANGUAGES AND COMPUTING SYSTEMS
    Area: LANGUAGES AND COMPUTING SYSTEMS
    Theoretical credits: 1,2
    Practical credits: 1,2
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught