Competencies and objectives
Course context for academic year 2023-24
La asignatura Análisis y Especificación de Sistemas Multimedia se imparte en el segundo cuatrimestre del segundo curso y es de carácter obligatorio. En ella se introduce la necesidad de establecer metodologías de ingeniería del software para el correcto desarrollo y planificación de sistemas multimedia, ya que, un proyecto multimedia puede alcanzar una gran complejidad en cuanto a diseño y mantenimiento de bases de datos, programación de módulos y componentes, integración de diversas tecnologías, etc.
Dada la naturaleza multidisciplinar de los sistemas multimedia, esta asignatura está estrechamente relacionada con asignaturas de programación y bases de datos. Además, proporciona los conocimientos necesarios para abordar la asignatura de tercer curso Diseño de Sistemas Multimedia.
Learning outcomes / Course competencies (verified by ANECA in official undergraduate and Master’s degrees) for academic year 2023-24
UA Basic Transversal Competences
- CT1 : Skills in a foreign language.
- CT2 : Computer and information technology skills.
- CT3 : Oral and written communication skills.
Specific Competences:>>Specific
- C1 : Develop, maintain, administrate and evaluate multimedia services that satisfy all user requirements and behave reliably and efficiently while complying with quality standards.
- C10 : Select and manage platforms to support multimedia content from its creation to its distribution and consumption.
- C14 : Design, implement, integrate and implant the tools, applications and components needed to store, process, distribute and access web-based information systems.
- C15 : Understand and apply the principles, methodologies and life cycles of software engineering.
Learning outcomes (Training objectives)
No data
Specific objectives stated by the academic staff for academic year 2023-24
- Conocer y aplicar diferentes metodologías de ingeniería del software.
- Estudiar técnicas de elicitación de requisitos para un sistema multimedia.
- Utilizar UML como lenguaje de modelado.
General
Code:
21017
Lecturer responsible:
Vázquez Pérez, Sonia
Credits ECTS:
6,00
Theoretical credits:
1,20
Practical credits:
1,20
Distance-base hours:
3,60
Departments involved
-
Dept:
Software and Computing Systems
Area: Languages and Computing Systems
Theoretical credits: 1,2
Practical credits: 1,2
This Dept. is responsible for the course.
This Dept. is responsible for the final mark record.
Study programmes where this course is taught
-
DEGREE IN MULTIMEDIA ENGINEERING
Course type: COMPULSORY (Year: 2)

