Competencies and objectives

 

Course context for academic year 2019-20

La asignatura Análisis y Especificación de Sistemas Multimedia se imparte en el segundo cuatrimestre del segundo curso y es de carácter obligatorio. En ella se introduce la necesidad de establecer metodologías de ingeniería del software para el correcto desarrollo y planificación de sistemas multimedia, ya que, un proyecto multimedia puede alcanzar una gran complejidad en cuanto a diseño y mantenimiento de bases de datos, programación de módulos y componentes, integración de diversas tecnologías, etc.
Dada la naturaleza multidisciplinar de los sistemas multimedia, esta asignatura está estrechamente relacionada con asignaturas de programación y bases de datos. Además, proporciona los conocimientos necesarios para abordar la asignatura de tercer curso Diseño de Sistemas Multimedia.

 

 

Learning outcomes / Course competencies (verified by ANECA in official undergraduate and Master’s degrees) for academic year 2019-20

UA Basic Transversal Competences

  • CT1 : Skills in a foreign language.
  • CT2 : Computer and information technology skills.
  • CT3 : Oral and written communication skills.

 

Specific Competences:>>Specific

  • C1 : Develop, maintain, administrate and evaluate multimedia services that satisfy all user requirements and behave reliably and efficiently while complying with quality standards.
  • C10 : Select and manage platforms to support multimedia content from its creation to its distribution and consumption.
  • C14 : Design, implement, integrate and implant the tools, applications and components needed to store, process, distribute and access web-based information systems.
  • C15 : Understand and apply the principles, methodologies and life cycles of software engineering.

 

 

 

Learning outcomes (Training objectives)

No data

 

 

Specific objectives stated by the academic staff for academic year 2019-20

  • Conocer y aplicar diferentes metodologías de ingeniería del software.
  • Estudiar técnicas de elicitación de requisitos para un sistema multimedia.
  • Utilizar UML como lenguaje de modelado.

 

 

General

Code: 21017
Lecturer responsible:
Vázquez Pérez, Sonia
Credits ECTS: 6,00
Theoretical credits: 1,20
Practical credits: 1,20
Distance-base hours: 3,60

Departments involved

  • Dept: Software and Computing Systems
    Area: Languages and Computing Systems
    Theoretical credits: 1,2
    Practical credits: 1,2
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught