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Course description
  COMPUTER-GENERATED SOUND AND MUSIC

Competencies and objectives

 

Course context for academic year 2019-20

This course aims at giving an overview about what the sound is and how it is managed by means of computers from a technical point of view. It is not a course on software tools for carry out tasks related to this field, but to know the theoretical and practical bases of those systems, to be able perform these tasks with a solid base.

The subject is about the sound in general and music as a particular case. This is a very broad and interdisciplinary area that spans from Physics to programming languages. Teaching is a complex because it handles from concepts of very different fields, such as acoustics, music theory, digital signal processing, programming and computers technology.

Historically, the areas of work in which music has taken advantage of the processing capacity of the computers have had to do with tasks such as recording, reproduction, processing, synthesis or the control of musical devices.

In this context, this course studies the perception of sound, in terms of what physical and mathematical parameters can describe sound sensations that causes. We also study the methods for the storage, processing and digital sound generation. The theory is complemented by practical works at the lab that will be carried out related to all these aspects of music and sound. Individual works are the learning basis of this course.

 

 

Course content (verified by ANECA in official undergraduate and Master’s degrees)

UA Basic Transversal Competences

  • CT1 : Foreign language skills.
  • CT2 : Computer and information technology skills.
  • CT3 : Oral and written communication skills.

 

Specific Competences:>>Specific

  • C18 : Understand and apply the fundamentals of digital sound and image in their different formats, as well as the technical and creative dimensions of tools for the acquisition, production, edition and post-production of images.
  • C9 : Understand the fundamentals of information theory and be able to choose the best compression and coding systems for the transmission, storage and protection of multimedia content.

 

 

 

Learning outcomes (Training objectives)

No data

 

 

Specific objectives stated by the academic staff for academic year 2019-20

  • Know the relationship between the objective perceptual features of sounds and the magnitudes that originate them, so that students can both describe and how to specify the sounds in terms of these characteristics.
  • Know the theoretical bases and practices underlying the sound synthesis and editing programs, as well as tools for the management of computerized representations of music.
  • Know the standards for computerized control of musical devices.
  • Understand the basics of traditional and computer musical representations, to be able to work in cooperation with musicians, technicians, and sound designers in the field of multimedia digital production.

 

 

General

Code: 21028
Lecturer responsible:
IÑESTA QUEREDA, JOSE MANUEL
Credits ECTS: 6,00
Theoretical credits: 1,20
Practical credits: 1,20
Distance-base hours: 3,60

Departments involved

  • Dept: LANGUAGES AND COMPUTING SYSTEMS
    Area: LANGUAGES AND COMPUTING SYSTEMS
    Theoretical credits: 1,2
    Practical credits: 1,2
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught