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Course description
  VIDEO GAMES I

Competencies and objectives

PROVISIONAL INFORMATION. PENDING APPROVAL.

 

Course context for academic year 2010-11

No data

 

 

Course content (verified by ANECA in official undergraduate and Master’s degrees)

UA Basic Transversal Competences

  • CT1 : Foreign language skills.
  • CT2 : Computer and information technology skills.
  • CT3 : Oral and written communication skills.

 

Specific Competences:>>Optional

  • CO1 : Analyse, design and construct systems and applications requiring parallel, concurrent, distributed and real-time programming techniques.
  • CO3 : Understand, apply and optimise techniques for developing complex games including advanced graphics, physical engines for videogames, artificial intelligence and networked games.

 

 

 

Learning outcomes (Training objectives)

No data

 

 

Specific objectives stated by the academic staff for academic year 2010-11

No data

 

 

General

Code: 21038
Lecturer responsible:
No data
Credits ECTS: 6,00
Theoretical credits: 1,20
Practical credits: 1,20
Distance-base hours: 3,60

Departments involved

  • Dept: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Area: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Theoretical credits: 1,2
    Practical credits: 1,2
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught