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Course description
  MULTIMEDIA PROJECTS

Competencies and objectives

 

Course context for academic year 2016-17

The subject is part of Software Engineering, focused mainly on aspects of administration and management of multimedia projects, complementing subjects "Analysis and Specification of Multimedia Systems" 2nd year, and "Design of Multimedia Systems", 3rd.

It covers the activities leading to the planning, estimating, monitoring and control of a multimedia project and the execution of the plan using the methodologies, technologies and tools most appropriate to contribute to its success (meet delivery times and estimated costs, and customer expectations). It also addresses the management of complete projects using standardized procedures and documents.
On the other hand, aims to raise awareness about the importance of the profession, the creation and use of standards and legal and ethical aspects of ICT (social and legal responsibility).

The subject is mandatory (1st term) and, therefore, will be issued by all students of the degree.

This subject, along with "Advanced Techniques of Graphics" and electives 4th year, will follow the methodology of "Project Based Learning" (PBL). A common project for pathway "Creating and digital entertainment" ("Video Games I", "Post-Digital", "Techniques Sound Design", "Video Games II" and "Virtual Reality") or to the itinerary "Content Management" will consider "(" Internet-Based multimedia Services "," e-Learning "," multimedia broadcast systems "," Advanced multimedia Services "and" Business and Media "). The common project has professional character, poses for all subjects, and will take place in team.

 

 

Course content (verified by ANECA in official undergraduate and Master’s degrees)

UA Basic Transversal Competences

  • CT1 : Foreign language skills.
  • CT2 : Computer and information technology skills.
  • CT3 : Oral and written communication skills.

 

Specific Competences:>>Specific

  • C1 : Develop, maintain, administrate and evaluate multimedia services that satisfy all user requirements and behave reliably and efficiently while complying with quality standards.
  • C2 : Prepare and direct multimedia engineering projects efficiently and effectively, paying attention to all factors relating to viability, sustainability, legislation, health and safety at work, regulations, standardisation and accessibility and gender equality related with the information society when developing projects.
  • C3 : Understand the legal framework regarding intellectual property and apply user licences correctly in multimedia production, recognising their main characteristics, differences and the consequences deriving from their use, as well as the technologies used to manage them.

 

 

 

Learning outcomes (Training objectives)

No data

 

 

Specific objectives stated by the academic staff for academic year 2016-17

  • ABP targets:

- Develop a project to integrate the contents of the subject.

- Encourage teamwork.

- Encourage independent learning.

- Strengthen communication skills.

- Improve the ability of temporal scheduling.

- Develop critical skills and self-management.

- Perform in real situations.

- Strengthen interdisciplinary subjects.

 

  • Specific objectives of the subject:

* Improve the capacity for abstraction and synthesis of the student to:

- Solve problems related to the management (scheduling, estimation, implementation and monitoring and control) of a project efficiently.

- Effective Decision Making for managing (scheduling, estimating, implementing and monitoring and controlling) a project to develop a multimedia system.

- Justify and document decisions efficiently and effectively.

- Become aware of the importance of procedural and documentary standards.

- Know the social and legal responsibilities associated with ICT.

 

* Specific objectives:

- Understand the main concepts, methods and tools for the management (planning, estimating and tracking) of multimedia projects.

- Understand the practical applicability of each of the concepts, methods and tools of management (planning, estimating and tracking) of multimedia projects.

- Handle in the efficient use of tools to support the scheduling, estimation and monitoring of multimedia projects.

- Estimate the cost of a multimedia project using different estimation techniques.

- Plan a multimedia project using the knowledge gained to contribute to the success of the development.

- Establish mechanisms for monitoring and controlling a project plan.

- Identify and assess risks and establish measures of avoidance and minimization of impacts.

- Monitor a multimedia project proposing solutions to contingencies that arise.

- Select, organize and motivate staff.

- Become aware of the advantages of using procedures and standards.

- Know the social and legal responsibilities associated with ICT.

 

 

General

Code: 21030
Lecturer responsible:
VILLAGRA ARNEDO, CARLOS JOSE
Credits ECTS: 6,00
Theoretical credits: 1,20
Practical credits: 1,20
Distance-base hours: 3,60

Departments involved

  • Dept: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Area: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Theoretical credits: 1,2
    Practical credits: 1,2
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught