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Course description
  FUNDAMENTALS OF VIDEO GAMES

Competencies and objectives

PROVISIONAL INFORMATION. PENDING APPROVAL.

 

Course context for academic year 2010-11

No data

 

 

Course content (verified by ANECA in official undergraduate and Master’s degrees)

UA Basic Transversal Competences

  • CT1 : Foreign language skills.
  • CT2 : Computer and information technology skills.
  • CT3 : Oral and written communication skills.

 

Specific Competences:>>Specific

  • C19 : Understand and apply basic computer graphics techniques, including 2D, 3D, rendering and lighting.
  • C2 : Prepare and direct multimedia engineering projects efficiently and effectively, paying attention to all factors relating to viability, sustainability, legislation, health and safety at work, regulations, standardisation and accessibility and gender equality related with the information society when developing projects.
  • C22 : Guarantee acceptable quality levels (performance, security, continuity, integrity, reliability) when distributing and storing multimedia content.
  • C23 : Design and develop videogames and simulation systems.

 

 

 

Learning outcomes (Training objectives)

No data

 

 

Specific objectives stated by the academic staff for academic year 2010-11

No data

 

 

General

Code: 21027
Lecturer responsible:
No data
Credits ECTS: 6,00
Theoretical credits: 1,20
Practical credits: 1,20
Distance-base hours: 3,60

Departments involved

  • Dept: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Area: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Theoretical credits: 1,2
    Practical credits: 1,2
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught