Course content (verified by ANECA in official undergraduate and Master’s degrees)
UA Basic Transversal Competences
Foreign language skills.
Computer and information technology skills.
Oral and written communication skills.
Understand and apply basic computer graphics techniques, including 2D, 3D, rendering and lighting.
Prepare and direct multimedia engineering projects efficiently and effectively, paying attention to all factors relating to viability, sustainability, legislation, health and safety at work, regulations, standardisation and accessibility and gender equality related with the information society when developing projects.
Guarantee acceptable quality levels (performance, security, continuity, integrity, reliability) when distributing and storing multimedia content.
Design and develop videogames and simulation systems.
Learning outcomes (Training objectives)
Specific objectives stated by the academic staff for academic year 2010-11
Code:21027 Lecturer responsible: No data Credits ECTS:6,00
SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE Area:
SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE Theoretical credits: 1,2 Practical credits: 1,2
This Dept. is responsible for the course.
This Dept. is responsible for the final mark record.