Competencies and objectives

 

Course context for academic year 2019-20

La asignatura se encuentra ubicada en el 4º curso del Grado en Ingeniería Informática. Es una asignatura optativa de la especialidad 3 Computación. La asignatura pretende introducir al alumno en el campo de la representación de gráficos utilizando un computador. Se darán a conocer las técnicas básicas de representación gráfica en la pantalla de un ordenador que sirva de base a partir de la cual se construyan conocimientos en técnicas de diseño, animación e interacción gráfica.

 

 

Course content (verified by ANECA in official undergraduate and Master’s degrees)

Specific Competences (Specific Technology):>>Computer Science

  • CEC1 : Capacity to have a deep understanding of the basic principles and models of computing and know how to apply them to interpret, select, value, model and create new computer-related concepts, theories, uses and technological developments.
  • CEC6 : Capacity to develop and evaluate complex interactive and information presentation systems and apply them to solve human-computer interaction design problems.

 

Basic Competences

  • CB3 : Students must be able to gather and interpret relevant data (usually within their area of study) in order to make judgements that include reflection on relevant social, scientific or ethical issues.

 

 

 

Learning outcomes (Training objectives)

No data

 

 

Specific objectives stated by the academic staff for academic year 2019-20

No data

 

 

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General

Code: 34033
Lecturer responsible:
VIEJO HERNANDO, DIEGO
Credits ECTS: 6,00
Theoretical credits: 1,20
Practical credits: 1,20
Distance-base hours: 3,60

Departments involved

  • Dept: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Area: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Theoretical credits: 1,2
    Practical credits: 1,2
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught