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Course description
  INTERACTIVE GRAPHIC SYSTEMS

Competencies and objectives

 

Course context for academic year 2018-19

La asignatura se encuentra ubicada en el 4º curso del Grado en Ingeniería Informática. Es una asignatura optativa de la especialidad 3 Computación. La asignatura pretende introducir al alumno en el campo de la representación de gráficos utilizando un computador. Se darán a conocer las técnicas básicas de representación gráfica en la pantalla de un ordenador que sirva de base a partir de la cual se construyan conocimientos en técnicas de diseño, animación e interacción gráfica.

 

 

Course content (verified by ANECA in official undergraduate and Master’s degrees)

Specific Competences (Specific Technology):>>Computer Science

  • CEC1 : Capacity to have a deep understanding of the basic principles and models of computing and know how to apply them to interpret, select, value, model and create new computer-related concepts, theories, uses and technological developments.
  • CEC6 : Capacity to develop and evaluate complex interactive and information presentation systems and apply them to solve human-computer interaction design problems.

 

 

 

Learning outcomes (Training objectives)

No data

 

 

Specific objectives stated by the academic staff for academic year 2018-19

No data

 

 

General

Code: 34033
Lecturer responsible:
VIEJO HERNANDO, DIEGO
Credits ECTS: 6,00
Theoretical credits: 1,20
Practical credits: 1,20
Distance-base hours: 3,60

Departments involved

  • Dept: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Area: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Theoretical credits: 1,2
    Practical credits: 1,2
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught