Competencies and objectives

 

Course context for academic year 2012-13

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Course content (verified by ANECA in official undergraduate and Master’s degrees)

UA Basic Transversal Competences

  • CT1 : Foreign language skills.
  • CT2 : Computer and information technology skills.
  • CT3 : Oral and written communication skills.

 

Specific Competences:>>Optional

  • CO1 : Analyse, design and construct systems and applications requiring parallel, concurrent, distributed and real-time programming techniques.
  • CO3 : Understand, apply and optimise techniques for developing complex games including advanced graphics, physical engines for videogames, artificial intelligence and networked games.

 

 

 

Learning outcomes (Training objectives)

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Specific objectives stated by the academic staff for academic year 2012-13

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General

Code: 21038
Lecturer responsible:
No data
Credits ECTS: 6,00
Theoretical credits: 1,20
Practical credits: 1,20
Distance-base hours: 3,60

Departments involved

  • Dept: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Area: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Theoretical credits: 1,2
    Practical credits: 1,2
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught