Course content (verified by ANECA in official undergraduate and Master’s degrees)
UA Basic Transversal Competences
Foreign language skills.
Computer and information technology skills.
Oral and written communication skills.
Analyse, design and construct systems and applications requiring parallel, concurrent, distributed and real-time programming techniques.
Understand, apply and optimise techniques for developing complex games including advanced graphics, physical engines for videogames, artificial intelligence and networked games.
Learning outcomes (Training objectives)
Specific objectives stated by the academic staff for academic year 2010-11
Code:21038 Lecturer responsible: No data Credits ECTS:6,00
SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE Area:
SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE Theoretical credits: 1,2 Practical credits: 1,2
This Dept. is responsible for the course.
This Dept. is responsible for the final mark record.