Competencies and objectives
- Course context for academic year 2016-17
- Course content (verified by ANECA in official undergraduate and Master’s degrees)
- Learning outcomes (Training objectives)
- Specific objectives stated by the academic staff for academic year 2016-17
Course context for academic year 2016-17
La asignatura Programación Hipermedia II es una asignatura dedicada a la programación de la parte cliente (front-end) de aplicaciones web en la titulación del Grado en Ingeniería Multimedia. Para ello se verán tecnologías de la parte cliente tales como HTML5, CSS3, JavaScript, APIs HTML y algunas más que variarán en función de las tendencias tecnológicas, orientadas a la mejora de la programación de clientes web y al aprovechamiento de diferentes servicios web existentes en Internet.
Course content (verified by ANECA in official undergraduate and Master’s degrees)
UA Basic Transversal Competences
- CT1 : Foreign language skills.
- CT2 : Computer and information technology skills.
- CT3 : Oral and written communication skills.
Specific Competences:>>Specific
- C14 : Design, implement, integrate and implant the tools, applications and components needed to store, process, distribute and access web-based information systems.
- C27 : Understand the different types of web-based development models, as well as the technologies used to develop applications in said environment and devices in which they can be implemented.
- C5 : Programme applications robustly, correctly and efficiently, choosing the most appropriate paradigms and programming languages by applying one's knowledge of basic algorithmic procedures and using the most appropriate data types and structures.
- C7 : Select and use the right development platform to programme heterogeneous sets of devices, with different hardware, operating system and different kinds of input and output interfaces.
Learning outcomes (Training objectives)
No data
Specific objectives stated by the academic staff for academic year 2016-17
No data
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