Competencies and objectives

 

Course context for academic year 2020-21

Para cursar esta asignatura es necesario haber realizado previamente las asignaturas Fundamentos de Programación I, Fundamentos de Programación II y Tratamiento Digital de Imágenes.

En la sociedad actual de la información en la que nos movemos cada vez se hace más necesario el uso de imágenes y animaciones generadas por ordenador en cualquier campo, pero es en el entretenimiento donde está adquiriendo una gran importancia. El número de personas trabajando en este campo es cada vez mayor, y es previsible que en los próximos años exista una importante demanda de personal cualificado que cubra las distintas áreas de trabajo necesarias para realizar producciones digitales relacionadas con los ámbitos de profesionales de la publicidad, televisión, cine y entretenimiento.

 

 

Course content (verified by ANECA in official undergraduate and Master’s degrees)

UA Basic Transversal Competences

  • CT10 : Capacity to confront, plan and solve real problems demanded by society in the field of engineering.
  • CT12 : Capacity to assimilate and adapt to the permanent evolution of technology when developing one's professional career.
  • CT14 : Capacity for self-criticism needed to analyse and improve the quality of projects.
  • CT7 : Capacity for oral and written exposition.
  • CT8 : Capacity to plan tasks and commit oneself to satisfying goals and deadlines.
  • CT9 : Capacity for group work.

 

Specific Competences:>>Basic

  • B1 : Capacity to solve any mathematical problems that may arise in engineering. Ability to apply knowledge of: linear algebra, geometry, differential geometry, differential and integral calculus, differential equations and partial derivatives, numerical methods, numerical algorithms, statistics and optimisation.
  • B2 : Basic understanding of using and programming computers, operating systems, databases and computer programs for use in engineering.

 

Specific Competences: >> Competences Common to the Telecommunications Branch

  • C2 : Capacity to use computer and information applications, office systems, databases, advanced calculation, project management, visualisation, etc.) to support the development and exploitation of telecommunications and electronics networks, services and applications.
  • C3 : Capacity to use computer tools to find bibliographic resources and information related to telecommunications and electronics.

 

Specific Competences: >> Competences Specific to Sound and Image

  • E5 : Capacity to create, code, manage, broadcast and distribute multimedia content, taking into account criteria of usability and accessibility to audiovisual, broadcasting and interactive services.

 

 

 

Learning outcomes (Training objectives)

No data

 

 

Specific objectives stated by the academic staff for academic year 2020-21

O1.- Entender el concepto de Infografía

O2.- Conocer la metodología y problemática básica asociada a la creación de gráficos por ordenador

O3.- Conocer las principales técnicas de visualización realista en gráficos

O4.- Saber manejar una herramienta de modelado para la producción de animaciones y creación de objetos y escenarios virtuales 3D.     

 

 

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General

Code: 20035
Lecturer responsible:
ARQUES CORRALES, MARIA DEL PILAR
Credits ECTS: 6,00
Theoretical credits: 0,60
Practical credits: 1,80
Distance-base hours: 3,60

Departments involved

  • Dept: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Area: SCIENCE OF COMPUTING AND ARTIFICIAL INTELLIGENCE
    Theoretical credits: 0,6
    Practical credits: 1,8
    This Dept. is responsible for the course.
    This Dept. is responsible for the final mark record.

Study programmes where this course is taught